blastdroids

A co-op arcade space-shooter with procedural content and infinite difficulty scaling.

Role: Product Manager

Contributions:

  • Designed product plan and oversaw development of the “LOGR”, a game agnostic telemetry program written in C#, and used to export engine, user-feedback, and gameplay data to Microsoft Excel for visual diagnostics.

    • Implemented early, and used in all user research sprints - from Alpha to Shipment.