Limitless VR - Level Designer
Established Creative Game Design Vision for a free-roam mixed reality laser tag experience.
Improved retention systems through introduced IAP conversions, increasing player LTV.
Authored the Player Fantasy, Core Narrative, and Worldbuilding elements.
Authored technical design documentation for new and updated gameplay features.
Created and curate extensive design documentation for new and existing game features.
Designed and modeled 10 levels for 3 laser-tag venues, utilizing 3D scans of physical spaces as a foundation for creating themed environments.
Designed a fresh take on laser-tag rules, creating safe, cooperative play within real-world, physical environments.
Achieved a significant milestone by generating large-scale, detailed levels that performed optimally on mobile VR headsets.
Utilized a wide range of creative and technical techniques, including mesh and material baking, lightmaps, shadowmaps, occlusion culling, shader optimization, LOD systems, foveated LOD, programmatic animations, and shader-based animation.