sharkisland

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Level Design for Sea of Thieves,
themed as a Megalodon Hatchery.

Contributions:

  • Gray-boxed gameplay and traversal of shark hatchery themed island in Blender and Unity.

  • Transferred concept to UE4 using the Landscape & Water Tools.

  • Redefined vision around Sea of Thieves’ gameplay constraints. (Objectives, Movement, etc.)


Graybox Prototyping Key Visual Beats

Concept: A shark infested landmass, which contains the embedded remains of a prehistoric mega-shark.

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Key Visual Beats:

  • Leap of faith into a shark’s mouth.

  • Maneuvering shark infested waters.

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First playable prototype:


Tranferring Concepts to Unreal Engine 4.26 Using the new Landscape Tools

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