untilyouwake

Until You Wake: Black

A linear third-person action game in which an awakened hero must quell demonic forces within The Goddess’s place of worship and return her power.


Contributions

Level & Encounter Designer

  • Designed levels and encounters around the theme of Dark vs. Light.

  • Designed Levels and encounters following 3-Act Structure.

  • Prototyped all scenes using Unity

    • Key visual beats

    • Encounters

    • Enemy AI

    • Lighting

    • Moment-to-moment combat

  • Documented all design visions using visual aids and descriptive writing

    • Narrative and Dialogue Trees

    • Gameplay Storyboards

    • Encounter Sequence Diagrams

    • Enemy Agent Behavior Flow Charts

  • Scripted enemy agent behaviors to reflect the juxtaposing evil and innocent moods.

    • Behavior Trees, Visual Scripting

  • Collaborated with Audio, Animation, VFX teams.

  • Integrated Audio, Animations, VFX into AI Agents.


 
cinematic_01.JPG

Vision Definition

Defined game vision by creating representative prototypes for each Scene and Act, and creating Gameplay Storyboard documentation.


Gameplay Storyboard Sample

 
 

 

AI Agents

Embedded agents into their environments by designing behaviors complimentary to narrative and mood.


 

Guiltless, Bane of The Goddess

cinematic_03.JPG

Boss State Flow Chart

 

Crawlers, Guiltless’ Minions

Screenshot 2020-12-12 144957.jpg
 

Wisps, Souls of Believers

spiritsplay.gif
spiritsappear.gif
 

 

Testing and Iteration Environments


Improved iteration and testing turnover by creating sandbox development environments for each developer archetype (Agents, Pawns, VFX,...).


 

Agents

Pawns

VFX

Environments