Until You Wake: Black
A linear third-person action game in which an awakened hero must quell demonic forces within The Goddess’s place of worship and return her power.
Contributions
Level & Encounter Designer
Designed levels and encounters around the theme of Dark vs. Light.
Designed Levels and encounters following 3-Act Structure.
Prototyped all scenes using Unity
Key visual beats
Encounters
Enemy AI
Lighting
Moment-to-moment combat
Documented all design visions using visual aids and descriptive writing
Narrative and Dialogue Trees
Gameplay Storyboards
Encounter Sequence Diagrams
Enemy Agent Behavior Flow Charts
Scripted enemy agent behaviors to reflect the juxtaposing evil and innocent moods.
Behavior Trees, Visual Scripting
Collaborated with Audio, Animation, VFX teams.
Integrated Audio, Animations, VFX into AI Agents.
Vision Definition
Defined game vision by creating representative prototypes for each Scene and Act, and creating Gameplay Storyboard documentation.
Gameplay Storyboard Sample